Events

LionAnalytics Event List

Event Type: [All Events] | [Gameplay] | [Ads] | [Level] | [Monetization] | [Social] | [Debug] | [Experiments] | [Internal]

Priority: [All Priorities] | [P0] | [P1] | [P2] | [P3] | [P4] | [P5]

Events
Client FunctionEvent TypeBackend NamePriorityDescription
SkillUsedGameskill_usedP3The player used a skill in game (cast fireball, used bomb, used swing…)
LevelUpGamelevel_upP5The player leveled up. Note this is different than completing a game “level”. In this situation, if you game has the concept of “player levels”, use this event. Traditionally, “players levels” are linked with “experience points” earned during game play.
NotificationOpenedGamenotificationP3The game was launched through a push notification, or a notification was received.
FeatureUnlockedGamefeature_unlockedP3The player unlocked a level, item, badge, level, skills or anything else.
GameStartedGamegame_startedP0The game started. Note that this event is not called automatically.
ItemCollectedGameitem_collectedP3The player picked up or was gifted an item.
ProductViewedGameproduct_viewed_eventP3The player looked at a product’s description, or viewed an item. This is designed to capture a player’s interest.
OptionsGameoptionsP4Use this event to track when a player changes game option on the settings screen (e.g. toggle audio on/off, enable notifications, etc).
ShopEnteredGameshop_enteredP3The player accessed the shop.
NewPlayerGamenew_playerP5A new player entered the game
HandActionGamehand_actionP4This event is a poker specific event used to track the betting rounds within a hand of poker.
AchievementGameachievementP3The player completed an achievement. This event can also record the rewards for this achievement.
CharacterCreatedGamecharacter_createdP3The player created a new character.
SkillUpgradedGameskill_upgradedP3The player upgraded one of their character’s skills.
CharacterUpdatedGamecharacter_updatedP3The player updated a characters information.
PowerUpUsedGamepowerup_usedP1The player used a power up or boost.
UiInteractionGameui_interactionP3The player interacted with parts of the user interface, specifically pressed buttons to view specific features and navigate around.
ItemActionedGameitem_actionedP3The player used an item.
CharacterDeletedGamecharacter_deletedP3The player deleted a character.
AppOpenStartAdsapp_open_startP4An appopen ad started
AppOpenShowFailAdsapp_open_show_failP4An appopen ad failed to show
AppOpenShowAdsapp_open_showP4An appopen ad was requested to show
AppOpenLoadFailAdsapp_open_load_failP4An appopen ad failed to load
AppOpenLoadAdsapp_open_loadP4An appopen ad was loaded
AppOpenEndAdsapp_open_endP4An appopen ad ended
AppOpenClickedAdsapp_open_clickedP4An appopen ad was clicked
InterOpenStartAdsinter_open_startP4An interopen ad started
InterOpenClickedAdsinter_open_clickedP4An interopen ad was clicked
InterOpenLoadFailAdsinter_open_load_failP4An interopen ad failed to load
InterOpenShowAdsinter_open_showP4An interopen ad was requested to show
InterOpenShowFailAdsinter_open_show_failP4An interopen ad failed to show
InterOpenEndAdsinter_open_endP4An interopen ad ended
InterOpenLoadAdsinter_open_loadP4An interopen ad was loaded
RewardVideoLoadFailAdsreward_video_load_failP5A rewarded video ad failed to load
RewardVideoLoadAdsreward_video_loadP5A rewarded video ad was loaded
InterstitialLoadFailAdsinterstitial_load_failP5An interstitial ad failed to load
InterstitialLoadAdsinterstitial_loadP5An interstitial ad was loaded
InterstitialShowFailAdsinterstitial_show_failP5An interstitial ad failed to show
RewardVideoOpportunityAdsreward_video_opportunityP3The player was presented with the option for a rewarded video.
CrossPromoClickAdscross_video_clickedP4The cross promotion ad was clicked
RewardVideoEndAdsreward_video_endP4A rewarded video ad ended
RewardVideoShowFailAdsreward_video_show_failP5A rewarded video ad failed to show
RewardVideoStartAdsreward_video_startP4A rewarded video ad started
RewardVideoCollectAdsreward_video_collectP2A rewarded video’s reward was collected
CrossPromoLoadAdscross_promo_loadP5A cross Promo ad was loaded
RewardVideoShowAdsreward_video_showP1A rewarded video ad was requested to show
RewardVideoClickAdsreward_video_clickedP4A rewarded video ad was clicked
InterstitialEndAdsinterstitial_endP4An interstitial ad ended
CrossPromoLoadFailAdscross_promo_load_failP5A cross Promo ad failed to load
InterstitialClickAdsinterstitial_clickedP4An interstitial ad was clicked
InterstitialStartAdsinterstitial_startP4An interstitial ad started
CrossPromoShowAdscross_promo_showP1A cross promotion ad was requested to show
BannerShowRequestedAdsbanner_showP5A banner ad was requested to shown
CrossPromoStartAdscross_promo_startP4A cross promotion ad has started
CrossPromoShowFailAdscross_promo_show_failP5A cross promotion ad failed to show
CrossPromoEndAdscross_promo_endP4A cross promotion ad has ended
InterstitialShowAdsinterstitial_showP1An interstitial ad was requested to show
LevelFailLevellevel_failP1The player failed a level
MissionStartedLevelmission_startedP1The player started a mission
MissionFailedLevelmission_failP1The player failed a mission
LevelCompleteLevellevel_completeP1The player completed a level
MissionCompletedLevelmission_completeP1The player completed a mission
LevelAbandonedLevellevel_abandonedP1The player abandoned a level
MissionAbandonedLevelmission_abandonedP1The player abandoned a mission
MissionStepLevelmission_stepP1This event allows you to track partial progress towards completing a mission. If there are some natural steps or breakpoints during a mission, fire the MissionStep events.
LevelStepLevellevel_stepP1If a game level has some internal steps or milestones towards completion, you can use this event to track as players complete each step toward overall level completion. This help with tracking partial completion of levels to understand when players fall off.
LevelStartLevellevel_startP1The player started a level
InAppPurchaseMonetizationinapp_purchaseP1The player purchased an IAP
EconomyEventMonetizationeconomyP1The player bought, sold or exchanged something in the game
InviteRewardedSocialinvite_rewardedP3The player successfully invited another player
InviteRewardedSocialinvite_rewardedP3The player successfully invited another player
SupportSocialsupportP3Use this event allows to track when players use in-game tools to contact Lion Studios Support with questions.
GiftSentSocialgift_sentP3The player sent a gift to another player
InviteReceivedSocialinvite_receivedP3The player received an invite to a set of users
SocialSocialsocialP3A social interaction took place
InviteSentSocialinvite_sentP3The player sent an invite to the game
GiftReceivedSocialgift_receivedP3The player received a gift from another player
SocialConnectSocialsocial_connectP3The player connected to a social network
ErrorEventDebugerror_eventP0The game had an expected error or issue
DebugEventDebugdebug_eventP5Anything happened which is not covered by other events but is needed to debug or understand a situation
PredictionResultExperimentsprediction_resultP1If your game is using any predictive models (e.g. Multi-arm Bandit) or other machine learning algorithms to pull levers in your game, use this event to track the prediction related to the player. Since players may have different values, this is used during analysis to track model predictions to behavior outcomes.
AbCohortExperimentsab_cohortP1Fired automatically by Satori Client Module. No action required if it is installed. If not: The player was assigned to a cohort. The event should be fired every session.
FunnelEventExperimentsfunnel_eventP4A funnel event test
HeartbeatInternalheartbeatP0Fired automatically by LionAnalytics. No action required.

}

}

AbCohort()

Achievement()

AppOpenClicked()

AppOpenEnd()

AppOpenLoad()

AppOpenLoadFail()

AppOpenShow()

AppOpenShowFail()

AppOpenStart()

BannerShowRequested()

CharacterCreated()

CharacterDeleted()

CharacterUpdated()

CrossPromoClick()

CrossPromoEnd()

CrossPromoLoad()

CrossPromoLoadFail()

CrossPromoShow()

CrossPromoShowFail()

CrossPromoStart()

DebugEvent()

EconomyEvent()

ErrorEvent()

FeatureUnlocked()

FunnelEvent()

GameStarted()

GiftReceived()

GiftSent()

HandAction()

Heartbeat()

InAppPurchase()

InterOpenClicked()

InterOpenEnd()

InterOpenLoad()

InterOpenLoadFail()

InterOpenShow()

InterOpenShowFail()

InterOpenStart()

InterstitialClick()

InterstitialEnd()

InterstitialLoad()

InterstitialLoadFail()

InterstitialShow()

InterstitialShowFail()

InterstitialStart()

InviteReceived()

InviteRewarded()

InviteRewarded()

InviteSent()

ItemActioned()

ItemCollected()

LevelAbandoned()

LevelComplete()

LevelFail()

LevelStart()

LevelStep()

LevelUp()

MissionAbandoned()

MissionCompleted()

MissionFailed()

MissionStarted()

MissionStep()

NewPlayer()

NotificationOpened()

Options()

PowerUpUsed()

PredictionResult()

ProductViewed()

RewardVideoClick()

RewardVideoCollect()

RewardVideoEnd()

RewardVideoLoad()

RewardVideoLoadFail()

RewardVideoOpportunity()

RewardVideoShow()

RewardVideoShowFail()

RewardVideoStart()

ShopEntered()

SkillUpgraded()

SkillUsed()

Social()

SocialConnect()

Support()

UiInteraction()