CharacterDeleted
Introduction
- Backend Name: - character_deleted
- Description: The player deleted a character. 
- Event Type: - Game
- Priority: - P3
Parameters
| Name | Type | Select | Backend name | Description | 
|---|---|---|---|---|
| additionalData | Dictionary | Optional | additional_data | Any additional information | 
| characterClass | string | Required | character_class | Class of the character being created. | 
| characterID | string | Required | character_id | The ID of the character. | 
| characterName | string | Required | character_name | The name of the character | 
Code example:
Dictionary<string, object> additionalData = new Dictionary<string, object>
{
    { "Experience", 1356 },
    { "Health", 76.85f },
    { "Total Money", 56897.56f }
};
LionAnalytics.CharacterDeleted("Legendary", "L_Pack_01_CH_12", "MainGuy", additionalData);
CharacterDeletedEventArgs characterDeletedEventArgs = new CharacterDeletedEventArgs
{
    CharacterClass = "Legendary",
    CharacterName = "MainGuy",
    CharacterID = "L_Pack_01_CH_12"
};
Dictionary<string, object> additionalData = new Dictionary<string, object>
{
    { "Experience", 1356 },
    { "Health", 76.85f },
    { "Total Money", 56897.56f }
};
LionAnalytics.CharacterDeleted(characterDeletedEventArgs, additionalData);