GiftReceived

Introduction

  • Backend Name: gift_received

  • Description: The player received a gift from another player

  • Event Type: Social

  • Priority: P3

Parameters

NameTypeSelectBackend nameDescription
additionalDataDictionaryOptionaladditional_dataAny additional information
giftRewardRequiredrewardThe reward object which contains the name, type, amount and such.
giftAcceptedboolOptionalgift_acceptedIf the gift is accepted. Default value is false
senderIDstringRequiredsender_idThe sender ID
uniqueTrackingstringOptionalunique_trackingThis is used to match a Sent event with corresponding Received event.

Code example

Product product = new Product();
List<VirtualCurrency> virtualCurrencies = new List<VirtualCurrency>
    { new VirtualCurrency("coins", "gold", 100) };
product.virtualCurrencies = virtualCurrencies;
Reward gift = new Reward(product)
{
    rewardProducts = product,
    rewardName = "Money"
};
LionAnalytics.GiftReceived(gift, "R579HJ", true, "R579HJ+X589TY");