GiftSent

Introduction

  • Backend Name: gift_sent

  • Description: The player sent a gift to another player

  • Event Type: Social

  • Priority: P3

Parameters

NameTypeSelectBackend nameDescription
additionalDataDictionaryOptionaladditional_dataAny additional information
giftRewardRequiredrewardThe reward object which contains the name, type, amount and such.
itemIDstringRequireditem_idInternal ID of an item within the game
recipientIDstringRequiredrecipient_idThe recipient ID
uniqueTrackingstringOptionalunique_trackingThis is used to match a Sent event with corresponding Received event.

Code example

Product product = new Product();
List<VirtualCurrency> virtualCurrencies = new List<VirtualCurrency>
    { new VirtualCurrency("coins", "gold", 100) };
product.virtualCurrencies = virtualCurrencies;
Reward gift = new Reward(product)
{
    rewardProducts = product,
    rewardName = "Money"
};
LionAnalytics.GiftSent(gift, "X589TY", "R579HJ+X589TY");