NotificationOpened
Introduction
Backend Name:
notificationDescription: The game was launched through a push notification, or a notification was received.
Event Type:
GamePriority:
P3
Parameters
| Name | Type | Select | Backend name | Description |
|---|---|---|---|---|
| additionalData | Dictionary | Optional | additional_data | Any additional information |
| campaignID | int | Required | campaign_id | Unique ID of the out of game campaign. |
| campaignName | string | Required | campaign_name | Name of the out of game campaign. |
| cohortGroup | string | Required | cohort_group | Group identifier of the cohort within the campaign. |
| cohortID | int | Required | cohort_id | ID of the cohort within the campaign. |
| cohortName | string | Required | cohort_name | Name of the cohort. |
| communicationSender | string | Required | communication_sender | Communication sender used. |
| communicationState | string | Required | communication_state | Communication state that has been reached. |
| notificationID | int | Required | notification_id | Identifier for notification. |
| notificationLaunch | string | Required | notification_launch | Did the push notification launch the game. |
| notificationName | string | Required | notification_name | The name of the notification that targeted the player. |
Code example
LionAnalytics.NotificationOpened(
12589,
"Ab_test_1",
"EMEA_Group_02",
5892,
"EMEA_Main_01",
"OneSignal",
"Enqueued",
152,
"On_Start",
"Daily_Notifications");