SkillUpgraded

Introduction

  • Backend Name: skill_upgraded

  • Description: The player upgraded one of their character’s skills.

  • Event Type: Game

  • Priority: P3

Parameters

NameTypeSelectBackend nameDescription
additionalDataDictionaryOptionaladditional_dataAny additional information
currentSkillLevelintRequiredcurrent_skill_levelThe current skill level before the upgrade.
newSkillLevelintRequirednew_skill_levelThe new skill level after the upgrade.
skillIDstringRequiredskill_idThe internal ID of the skill being used
skillNamestringRequiredskill_nameName of the skill being used e.g. Fireball, Big Swing

Code example:

LionAnalytics.SkillUpgraded(10, 11, "punch_power_10", "punch_power");

Note:

Do not batch multiple in the same event. Multiple upgrades should fire multiple events.